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Remapping the Move List? (food for thought)

@Leontes wrote: Allow me to argue with myself for a minute! So key bindings are sort of sacred space; everyone has their own preferred method of controlling their characters, and oftentimes finding...

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Remapping the Move List? (food for thought)

@lowtierhero wrote: One of the big reasons that this likely won't be implemented is that the forward+back moves are intentionally slower/worse at close range so that you can't OS them with throwing,...

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Remapping the Move List? (food for thought)

@Sirlin wrote: We can't allow that type of remapping because you are then forced to do it a certain optimal way. More to the point, of course you want to remap it from a power level perspective. The...

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Remapping the Move List? (food for thought)

@Leontes wrote: Yup, definitely falls into the realm of cocaine logic. Since Fantasy Strike was challenging so many other conventions of fighting games, I was curious if we could get REALLY taboo and...

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Remapping the Move List? (food for thought)

@GRAG wrote: Leontes: Imagine if we could perform moves WITHOUT pressing buttons?! This might be the maximal level of reduction. :chibimidori: hey guys what's going on in here Read full topic

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Remapping the Move List? (food for thought)

@Remy77077 wrote: One day - mind control fighting game Read full topic

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Remapping the Move List? (food for thought)

@Remy77077 wrote: Also slightly related thought. OMG I really LOVE not having stupid "meaty" throws in Fantasy Strike. I really enjoy SFV for the most part, but meaty throws are one thing I really...

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Remapping the Move List? (food for thought)

@Leontes wrote: Right. The only way I can see move remapping being a possibility in a fighting game is if it also has a Throw button/command... So you're trading a bit of customization that you don't...

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Remapping the Move List? (food for thought)

@mysticjuicer wrote: I suspect it's just the CPU not being amazing, but I was getting plenty of "meaty" CMBs last night. Read full topic

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Remapping the Move List? (food for thought)

@Caphriel wrote: Leontes: Imagine if we could perform moves WITHOUT pressing buttons?! This might be the maximal level of reduction. This is too Blivand. You've gone too far. Read full topic

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Remapping the Move List? (food for thought)

@Barrelfish wrote: Yeah, the CPU rarely (never?) jumps after it gets knocked down, so Rook can just daisy chain meaty Cs for the win. The CPU also frequently tries to deal with full screen projectiles...

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